![]() Landing spots are most definitely marker/save points within those zones. You get a mini-version of the world map, sorta like DQXI, and when you fly over a location or region, the zone area lights up and you opt where within that zone you land (options menu of landing spots opens up and you choose from it). Mounts, such as Magitek Armor and Chocobos, will have a featured part in battle, add to your stats with bonuses (defense and attack with Magitek Armor, attack and evade with Chocobos).Īirship travel is still fully controllable. Shadow will have additional skills to command Interceptor (like Clive with Torgal). ![]() Some you summon to perform a major attack, others fall back into support means with protective and healing abilities, while others act as an additional guest party member. Espers will have different abilities in battle. No stagger against regular enemies, but perhaps a form of stagger with major bosses (toss in cinematic aspects like FFXVI). Enemy variety also matches the original game (no overwhelming amounts of palette swap/samey enemy types appearing everywhere like FFXVI or FFX).Ĭombat would be like FFVIIR (control over one character at a time, but character swapping within battle) with less focus on pure physical damage combo-chains and more focus on skills and abilities. Note: For the example I totally made up some of the names.Įnemies roam these zones, like the zones in the games I've noted above. Zones will consist of various areas within the greater zone, and will have those round boundary lines as exit points to the next zone (guess FFXIV has those too). Sorta FFXII (but larger zones), FFVII Remake (but larger, MAYBE like how Rebirth will be.maybe?) or Dragon Quest XI (sorta). THEN you enter the Opera House.Īs for world exploration, keep the layout of the world map but break it up into CONNECTED regional zones. You tend walk up a grand staircase and are greeted by a view of the Opera House's exterior, and in front of it a central fountain and serene park garden with flowers, trees, benches, and lamposts. ![]() Example, when you arrive at the Opera House in the original, you are already inside it, but in my ideal remake, you arrive outside of a large gate, walk up a lane where the carriages of the aristocrats travel and park under a well secured carriage house on the lower level of the Opera House. My ideal FFVI Remake would keep the basic main story but expand on it, flesh out the characters (optional ones) and NPCs more.Įxpand each location (town/dungeon) to give it a more grand presentation without feeling TOO BIG. I wouldn't be against a full HD-2D, but I wouldn't be against a GOOD full 3D remake DONE RIGHT. ![]()
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