![]() ![]() *Ī move that leaves the target badly poisoned. *Ī move that leaves the foe badly poisoned. Poisons the target with a toxin that gradually worsens. Poisons the target with an intensifying toxin. Poisons the foe with a toxin that gradually worsens. Poisons the foe with an intensifying toxin. The amount of poison damage increases every turn. The amount of damage from the poison increases every turn.Ī move that badly poisons the target. In version 1.3.1 of Pokémon Sword and Shield, the glitch was fixed: If a Poison-type Pokémon uses Toxic, moves it uses later in that same turn perform accuracy checks as normal.Ī technique that badly poisons the target. If Toxic hits a Dynamaxed opponent in Max Raid Battles, the Dynamax Pokémon is inflicted with normal poison instead of bad poison.įrom version 1.0.0 to version 1.3.0 of Pokémon Sword and Shield, the Toxic sure-hit glitch remains the same as previous generations. If powered up by a Poisonium Z into Z-Toxic, the user's Defense stat rises by one stage. Toxic can also be used as part of a Contest Spectacular combination, causing Hex, Venom Drench and Venoshock to give an extra three appeal points if used in the next turn. If that Pokémon uses any additional moves after Toxic in the same turn, those moves will never miss either-this is known as the Toxic sure-hit glitch. If Toxic is used by a Poison-type Pokémon, that move will never miss, even if the target is in the semi-invulnerable turn of a move such as Fly or Dig. Toxic cannot affect targets with Immunity as their Ability.Ī Pokémon that becomes badly poisoned with Toxic will no longer have its status changed to regular poison if it switches out or the battle ends.Ī Pokémon that becomes badly poisoned with Toxic still doesn't have its status changed to regular poison if it switches out, but it does if the battle ends. ![]() Toxic is now separate from other forms of recurrent damage (no longer builds from them or affects their strength). As a result, if the active Pokémon then suffers poison or burn damage, the damage will be calculated as N * x, and the N value will still increase by 1 each time (however, if the Pokémon is poisoned with Toxic, the N value will be reset to 1). However, if a badly poisoned Pokémon uses Baton Pass or Heal Bell, N will not be reset. ![]() Toxic no longer interacts with Leech Seed or Haze, and Rest now properly removes bad poison entirely. In Pokémon Stadium, the N value of Toxic is reset by Rest. If a badly poisoned Pokémon successfully uses Rest, it will be cured of poison, but N is not reset if it then suffers burn, Leech Seed or poison damage, that damage will still be calculated as N * x, and the N value will still increase by 1 each time (however, if the Pokémon is poisoned with Toxic, the N value will be reset to 1). When an afflicted Pokémon is affected by Haze, switches out, or when the battle ends, the Pokémon's poison status becomes regular poison. While a Pokémon is badly poisoned, N increases by 1 each time it takes either Toxic or Leech Seed damage (meaning it may increase twice per turn if a Pokémon is affected by both). When the target takes damage from the poison, the damage done will be N * x, where N starts at 1 and x is 1/ 16 of the target's maximum HP (rounded down, but not less than 1). Toxic badly poisons the target, and has an accuracy of 85%. ![]() Reason: Check whether this line applies to both Pokémon Stadium (Japanese) and the international Pokémon Stadium: "In Pokémon Stadium, the N value of Toxic is reset by Rest." Reason: Examine values for Max Raid Battles (x value appears to be lower?), interaction with Dynamax/Gigantamax This move effect may be in need of research.
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